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Alchemical Objects
Alchemical - N2 Bulk
Throw into a space to attack Elude with 2 + ET/3 d12 in a Burst 1 to deal 4 + ET/2 Flowing Earth damage.
Alchemical - N2 Bulk
Lock 1 Ailment. Drink this to remove 1 + ET Tiers of the Locked Ailment.
Alchemical - N2 Bulk
Throw into a space. Targets in a Burst 1 become covered in the glowing algae. The algae emits a Tier 1 green light and remains visible while on an invisible subject. It dissipates after 1 hour.
Alchemical - N2 Bulk
Reduce the number of times counted today for each ability you know that counts prior successes by 1 + ET/2.
Alchemical - N2 Bulk
This compound spreads out over armor it contacts to reduce its penalty by 1 + ET/3 and have Tier 1 Slick for 2 hours.
Alchemical - N2 Bulk
Satisfy all hunger and remove 1 + ET Tiers of Starving. You do not need to eat or drink again for 1 day.
Alchemical - N2 Bulk
Throw into a space to attack Elude with 2 + ET/3 d12 in a Burst 0 to deal 6 Necrotic damage and attack Endure with Injury d12 to deal 3 + ET Sickened damage.
Alchemical - N2 Bulk
Throw into a space to attack Elude with 2 + ET/3 d12 in a Burst 1 to deal 4 + ET/2 Flowing Air damage.
Alchemical - N2 Bulk
Release the sound of a scream to interrupt your foes. Throw into a space to attack Endure with 2 + ET/2 d12 in a Burst 1 to deal 2 + ET x 2 Deafened damage.
Alchemical - N2 Bulk
Throw into a space to attack Endure with 2 + ET/2 d12 in a Burst 1 to cause a 1 + ET/3 penalty to Physical Reduction for 2 rounds.
Alchemical - N2 Bulk
Throw into a space. Destroy effects that bind objects together and reduce any Continuing Flowing Earth damage by 1 + ET on targets in the space.
Alchemical - N2 Bulk
Lock Body, Mind, or Spirit. Gain +1 + ET/2 on defenses against Diseases of the Locked type for 1 day.
Alchemical - N2 Bulk
Throw into a space to attack Elude with 2 + ET/3 d12 in a Burst 1 to deal 4 + ET/2 Bashing Fire damage and attack Zeal with Injury d12 to cause Tier 2 Burning.
Alchemical - N2 Bulk
Throw into a space to attack Endure with 2 + ET/2 d12 in a Burst 1 to deal 2 + ET Blinded damage.
Alchemical - N2 Bulk
Throw this into a space to coat everything in a Burst 1 with this. If a subject would Phase or Teleport through the area, it fails. After this causes effects to fail 1 + ET times, the coating dissipates.
Alchemical - N2 Bulk
Pour this over an object or space. The next thing it comes in contact with within 1 minute becomes stuck to it. The connection can be broken with Strength, DL 3 + ET x 2.
Alchemical - N2 Bulk
Throw into a space. Deal 4 + ET Mystical Radiant damage to Undead creatures in a Burst 0.
Alchemical - N2 Bulk
Throw into a space to attack Elude in a Burst 1 with 2 + ET/3 d12 to deal 1 + ET/2 Water damage. Exposed liquid in the area turns to ice.
Alchemical - N2 Bulk
Gain 1 + ET Water Reduction, Arctic, and decrease the temperature around you by Craft Tier x 10 degrees for 1 minute.
Alchemical - N2 Bulk
Gain 1 + ET Fire Reduction, Dessertdweller, and increase the temperature around you by Craft Tier x 10 degrees for 1 minute.
Alchemical - N2 Bulk
Throw into a space and the contents grow into a 500 Bulk stone-like wall that fills the space and ET/2 random spaces adjacent to it. Creatures and objects in the filled spaces are moved to random spaces they fit into within 1 range of where they were.
Alchemical - N2 Bulk
This vial contains enough ink to write a full page of text. The ink is Invisible.
Alchemical - N2 Bulk
Throw into a space to attack Endure with 2 + ET/3 d12 in a Burst 1 to deal 2 + ET/2 Dazzled damage.
Alchemical - N2 Bulk
Throw into a space to attack Athletics with 2 + ET/3 d12 in a Burst 1 to deal 4 + ET/2 Bashing Air damage and Trip with Injury d12.
Alchemical - N2 Bulk
Throw into a space to cause Tier 2 light in a Burst 1 that counts as moonlight for 1 minute.
Alchemical - N2 Bulk
Throw into a space to attack Endure with 2 + ET/3 d12 in a Burst 1 to deal 2 + ET/2 Sickened damage.
Alchemical - N2 Bulk
Pleasant scent to apply to your body. Increase the DL to identify you by scent by 1 + ET for 3 hours.
Alchemical - N2 Bulk
Lock Corrosive, Hemotoxin, Irritant, or Neurotoxin. Gain +1 + ET on defenses against Poisons of the Locked type for 1 hour.
Alchemical - N2 Bulk
Throw into a space to attack Magic with 2 + ET/3 d12 in a Burst 1 to deal 4 + ET/2 Flowing Water damage.
Alchemical - N2 Bulk
Apply this to a non-magical object you are crafting. Make 6 + ET x 6 progress. An object can only be affected by this once per day.
Alchemical - N2 Bulk
If you apply this before a Recovery, reduce the face value you need to roll on healing dice caused form the Recovery by 1 + ET.
Alchemical - N2 Bulk
Lock older or younger. Your body changes age by 1 + ET years in the Locked direction.
Alchemical - N2 Bulk
Lock: 1 Ability with Scry in the Name. This vial contains enough ink to write a full page of text. The ink can only be seen by creatures using the Locked Scry ability.
Alchemical - N2 Bulk
Throw to a space. Attack Dispel Defense with 1 + ET/3 d12 to dispel all effects in a Burst 0. If the Area contains a Ritual of Craft Tier no higher than Craft Tier, its casting must be restarted.
Alchemical - N2 Bulk
Create a Tier 3 + ET/3 light at 30 + ET x 5 elevation in a Burst 1 for 1 round.
Alchemical - N2 Bulk
Open this so that each round for 2 rounds, target creature in Reach that can smell rolls Awareness against a Tier 5 smell.
Alchemical - N2 Bulk
Gain +1 + ET/3 on Endure rolls and +1 Movement Pool for 1 hour.
Alchemical - N2 Bulk
This vial contains enough ink to write a full page of text. The ink can only be seen by creatures using Darksight.
Alchemical - N2 Bulk
Throw into a space to cause Tier 4 light in a Burst 1 that count as sunlight for 1 minute.
Alchemical - N2 Bulk
This vial contains enough ink to write a full page of text. The ink can only be seen by creatures using Heatsight.
Alchemical - N2 Bulk
Throw into a space to attack Magic with 2 + ET/3 d12 in a Burst 1 to deal 4 + ET/2 Flowing Fire damage.
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