^
Rising Legends: Saboteur Abilities
Saboteur Abilities
Exploiting holes in defenses and wearing down attacks to little more than annoyances, the Saboteur will seldom lose in contests of attrition.
TinkerEarthDecay Potion
Spell - Elemental
Gain +2 + TT on Break rolls if the target is not Immune to Earth.
Duration 6 + TT x 2 minutes
Boost: Your physical attacks deal 1 + TT/3 Flowing Earth damage in addition to their normal effects.
TricksterChaosDespair
Aspect
When you Aid, you can instead cause a penalty on the roll equal to the bonus they would have gained.
Boost: After you Aid, increase the DL for others to Aid by 1 + TT/2.
TricksterMindChaos
Spell - Illusion
Place a Projection on target surface or document in 3 + TT range so that creatures that read the contents do not obtain any intended information from it.
Duration 3 + TT x 3 days
Boost: Reduce the Social Opinion the reader has of the writer by 1.
TinkerEarthDecay
Spell - Suppression
Target weapon in 3 + TT range has -1 on attack rolls.
Duration 6 + TT x 2 rounds   Defense Nature
Boost: The weapon suffers a 1 + TT/2 penalty on damage.
TinkerTimeDecay
Trick - Elemental
Deal 2 + TT Bashing Air damage to Grit target object in 3 + TT range.
Defense Endure
Boost: Use Reposition against it.
Marksman
Response
As you use a physical attack against an object, the attack gains +2 + TT damage.
Boost: Also reduce the face value you need to roll for damage with the attack by TT/2.
Advanced Abilities
Those that practice and excel in the Saboteur style gain access to these more unique abilities.
TricksterUmbralChaos
Talent
Requirements: 9 Combined Tiers of Elude and Poise
Cause target creature in Reach to reroll each Skill roll they succeed unless it has already been rerolled.
Duration 1 + TT rounds   Defense Zeal
Boost: Cause a 1d12 penalty on Skill rolls.
TinkerEarthDecay
Spell - Suppression
Requirements: 7 Combined Tiers of Elude and Poise
Target armor in 6 + Tt x 2 range grants 1 + TT/2 less Physical Reduction.
Duration 6 + TT x 2 rounds   Defense Nature
Boost: Treat Bulk of the armor as if it is 1 + TT/2 Tiers higher.
ShadowChaos
Aspect
Requirements: 11 Combined Tiers of Elude and Poise
Increase the DL of actions Enemies in Reach use by 1 + TT/2.
Boost: Increase the DL for Knowledge about abilities you use by 2 + TT.
ArcanistUmbralDecay
Trick - Suppression
Requirements: 9 Combined Tiers of Elude and Poise
Reduce duration of Spells in a Burst 1 + TT/2 by 1 + TT/3.
Boost: Deal Mystical Umbral damage to Grit of each creature equal to the number of Spells affected on them.
UmbralDespairHope Potion
Spell - Transference
Requirements: 7 Combined Tiers of Elude and Poise
Cause a 1 + TT/3 d12 penalty on Luck rolls to target create in 3 + TT range.
Duration 1 + TT hours   Defense Zeal
Boost: Gain a bonus on Luck rolls equal to the penalty caused.
ArcanistUmbralDecay
Talent
Requirements: 7 Combined Tiers of Elude and Poise
Dispel target Gripped magical object. It remains inert for an additional 1 + TT minutes.
Defense Dispel Defense
Boost: You can target Spells on Held creatures.





© 2026 - Grinning Demon Games. All rights reserved.