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Mechanic Abilities
Aspect
Reduce the time you need to Repair by 1 + TT minutes.
Boost: Do not lose provided material when you fail to Repair.
Response - Mutation
As you change forms, up to 1 + TT target objects you wear change shape to fit you until the effect ends.
Boost: If you are changing size, they also change size to fit you.
Stance
When you use a shield for Guard, it instead grants Physical Reduction equal to its Guard value + 1 + TT/3 as if it is Torso armor.
Boost: Always count as having the right tool for the job other than Crafting. The tool counts as advanced TT/2 times.
Spell - Infusion
Remove 1 Broken Tier from target non-magical object in 1 + TT range if your Manifest roll equals or exceeds it's Durability + Physical Reduction + Craft Modifier - TT.
Boost: Double the objects' Physical Reduction for 1 minute.
Aspect
Reduce the face value you need to benefit from Bashing by 1 + TT.
Boost: Count as 1 + TT/2 sizes larger to determine the effect of Bashing.
Talent
Gain +1 + TT damage against objects.
Boost: Treat Durability of objects as 1 lower when damaging them.
Advanced Abilities
Those that practice and excel in the Mechanic style gain access to these more unique abilities.
Spell - Infusion
Requirements: 7 Combined Tiers of Athletics and Tools
Target unattended object up to 1 + TT squared Bulk in 3 + TT range moves as if operated by an appropriate creature with Tier 1 + TT/2 in each skill and follows your Magical Commands until you Manifest this again.
Boost: This does not end your previous 1 + TT/3 castings of this.
Talent
Requirements: 9 Combined Tiers of Athletics and Tools
Target body part in Reach does not cause any penalty from Wounded.
Boost: The creature gains +1 + TT on rolls to reduce the Wound.
Spell - Transference
Requirements: 7 Combined Tiers of Athletics and Tools
Create a non-consumable, non-magical object up to 2 + TT Bulk made of its normal material in your space. It dissipates when this ends.
Boost: Choose a material. Infuse 1/10 of the cost per Bulk of the material for each Bulk of the created object. The object is made of the chosen material.
Aspect
Requirements: 9 Combined Tiers of Athletics and Tools
Mechanical workers you Craft gain +1 + TT points.
Boost: Increase the number of points that can be assigned to a function before the cost increases by 1 + TT.
Spell - Transference
Requirements: 11 Combined Tiers of Athletics and Tools
Teleport a size 0 + TT/2 object and objects contained in it you own into your space.
Boost: Instead, all objects you teleported with a single use of this teleport back to where they came from.
Aspect
Requirements: 7 Combined Tiers of Athletics and Tools
Effects that allow you to Craft non-technology objects also allow you to craft technology of the same materials and Tier, not to exceed Tier 1 + TT.
Boost: You can also Craft mechanical parts and workers in this way.
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