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Rising Legends: Harmonizer Abilities
Harmonizer Abilities
NaturalistMindSpiritual
Aspect
Gain +1 + TT on Break Illusion and Identify Behavior rolls.
Boost: Gain +1 + TT/2 on defense against Domination and Unseen elements effects.
HeroMindOrder
Aspect
As you would pay Resolve to use Influence, roll 1d12 to reduce the cost by 1, DL 9 - TT.
Boost: On success, gain +1 on the Influence roll if all other participants are using Guile or Zeal.
HeroNecroticCurative
Response
1 Resolve: After you fail defense against Trauma, reduce the damage it deals by 1 + TT/3. If you suffer Injury from the Trauma, attack Nature with Injury d12 to deal 1 + TT/2 Stabbing Necrotic damage to Grit in a Burst 1.
Boost: Heal Grit equal to the damage reduced.
NaturalistBodySpiritual
Aspect
Gain +1 + TT/2 on Endure Knowledge rolls.
Boost: If you exceed the Knowledge DL of a terrain by 6, you can use a Major Action to allow a creature to treat temperature as 10 degrees closer to comfortable, Humidity as 1 Tier closer to 0, and Poor Breathability as 1 Tier lower while in the terrain.
LeaderMindOrder
Spell - Infusion
Target other creature in 3 + TT range can give commands as if they are you.
Duration 6 + TT x 2 minutes   Defense Guile
Boost: You can communicate with each other using Telepathy.
HeroRadiantCurative
Spell - Infusion
Another target creature in Reach heals 1 + TT/3 Grit after each minute. Increase duration by the amount you exceed the DL to Manifest.
Duration 1 minute   Defense Nature
Boost: They gain +1 + TT/2 on Overexertion rolls.
Advanced Abilities
Those that practice and excel in the Harmonizer style gain access to these more unique abilities.
TacticianBodyNecrotic
Spell - Elemental
Requirements: 9 Combined Tiers of Endure and Poise
After a creature in an Aura 3 + TT makes a physical attack, deal 1 + TT/3 Mystical Necrotic damage to them.
Duration 6 + TT x 2 rounds
Boost: After a creature suffers Injury from this, deal 2 Trauma damage to them.
MindBodySpiritual
Response
Requirements: 7 Combined Tiers of Endure and Poise
1 Resolve: As a physical attack targets you, gain +1 + TT/2 d12 on your defense roll.
Boost: After the attack, advance.
HeroSpaceSpiritual
Aspect
Requirements: 11 Combined Tiers of Endure and Poise
Gain 1 + TT Flowing Reduction.
Boost: Gain 1 + TT/2 Living Element and Mystical Reduction.
TricksterTimeChaos Potion
Spell - Suppression
Requirements: 9 Combined Tiers of Endure and Poise
Time only passes for you, your gear, and the air you contact. You cannot use actions.
Duration 1 + TT rounds
Boost: Include 1 + TT/2 creatures in Reach.
ArcanistUmbralImagination
Spell - Transference
Requirements: 7 Combined Tiers of Endure and Poise
Teleport up to 1 mile. Bring up to TT target creatures in Reach. You must have a clear image in your mind of your destination or this fails. If the destination is not visually unique from other locations in range, you can end up in the wrong location.
Defense Magic
Boost: Instead of an image in your mind, choose a direction and distance.
NaturalistMindSpiritual
Aspect
Requirements: 7 Combined Tiers of Endure and Poise
Treat Dazzled and Emotional as 1 + TT/2 Tiers lower to determine their effect.
Boost: Gain +1 + TT/3 defense against Living Elements effects.





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