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Rising Legends: Fortress Abilities
Fortress Abilities
When others have long since given in, the Fortress is there and still thriving. Shrugging off ailments and wounds that would fell all but the sturdiest, you alone will be left when all is said and done.
HeroWaterCurative
Aspect
Lock 1 + TT Ailments. Gain +1 + TT/2 defense against the Locked Ailments.
Boost: As you reduce a Locked Ailment afflicting you, reduce it 1 additional Tier.
HeroTinkerEarth Animal
Aspect
Treat armor as 1 + TT/2 Tiers lower to determine the Bulk worn and time needed to don.
Boost: Increase the face value attackers need to benefit from Stabbing against you by 1 + TT/2
HeroBodyOrder Animal
Aspect
When you would become Unconscious, roll Endure Defense to stay conscious, DL 9 - TT + any Injury suffered causing the Unconscious.
Boost: Unconscious does not cause you to fall Prone or Drop Gripped objects.
GuardianTacticianHope
Stance
Gain +1 on defenses against physical attacks.
Boost: Creatures cannot become Focused on other subjects within 1 + TT range of you.
HeroTinkerOrder
Aspect
1 + TT/3 of Physical Reduction from your armor applies to Flowing and Mystical damage from weapons.
Boost: Increase the face value attackers need to benefit from Bashing against you by 1 + TT/2.
HeroTimeHope Potion
Spell - Infusion
Prevent the next 2 + TT x 2 Injury you would take.
Duration 3 + TT rounds
Boost: After each time this prevents Injury from an attack, deal 1 Mystical Time damage to Grit of the attacker.
Advanced Abilities
Those that practice and excel in the Fortress style gain access to these more unique abilities.
HeroGravity Animal
Response
Requirements: 7 Combined Tiers of Athletics and Endure
1 Resolve: After an attack succeeds against you, gain 1 + TT Physical Reduction against it.
Boost: Gain +1 on physical attack rolls against the attacker for 1 round.
HeroHope
Response
Requirements: 7 Combined Tiers of Athletics and Endure
1 Resolve: As you would gain an Ailment, roll Endure to prevent that Ailment, DL 12 - TT.
Boost: 1 Resolve: You can use this to prevent Fatigued.
NaturalistBody Animal
Aspect
Requirements: 9 Combined Tiers of Athletics and Endure
Lock 1 + TT/2 of Air, Earth, Fire, Water, Radiant or Necrotic. Gain 6 Reduction to the Locked Elements.
Boost: Gain +1 on defenses against effects of the Locked Elements.
HeroBody Animal
Aspect
Requirements: 9 Combined Tiers of Athletics and Endure
Gain +1 + TT on Overexertion rolls.
Boost: Gain +1 + TT/3 Exertion Pool.
HeroBodyOrder
Talent
Requirements: 11 Combined Tiers of Athletics and Endure
Reduce Injury you would suffer by 1 + TT/3.
Duration 3 + TT rounds
Boost: Reduce Tiers of Ailments and Wounded you would suffer by 1.
HeroBodyOrder
Talent
Requirements: 7 Combined Tiers of Athletics and Endure
Choose Stabbing, Bashing, or Chopping. Gain 1 + TT Reduction against the chosen Strike Type.
Duration 3 + TT rounds
Boost: You can choose Flowing or Mystical.





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