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Rising Legends: Explorer Abilities
Explorer Abilities
NatureEarth
Aspect
Gain +1 + TT on Terrain Knowledge rolls.
Boost: Gain +1 + TT on Map Making rolls.
Earth Animal
Aspect
Gain +3 + TT x 3 on Soften Collision.
Boost: Soften Collision does not cause you to fall Prone.
SpaceSenses Potion
Spell - Illusion
Gain +3 on rolls to find secret doors in an Aura 6 + TT x 2.
Duration 1 hour
Boost: While Focal Locked on a space in the area for 1 minute or more, see a yellow glow around the space if contains a secret door.
NatureBody
Aspect
Treat Humidity and Poor Breathability as 1 + TT Tiers closer to 0.
Boost: Treat Slick on surfaces and Ground Softness as 1 + TT Tiers lower.
 BodyMobile Animal
Aspect
Gain +1 + TT climb, jump and swim rolls.
Boost: Reduce your penalty from jumping by TT/2. Swimming does not prevent you from using Run.
Water
Aspect
After you succeed a Knowledge roll about a subject you sense that you have not succeeded Knowledge about before, gain +1 on Skill rolls for 1 + TT rounds.
Boost: Reduce the Skill Tier requirement of abilities that have Nature or Water Affinity by 1.
Advanced Abilities
Those that practice and excel in the Explorer style gain access to these more unique abilities.
AirMobile Potion
Spell - Elemental
Requirements: 7 Combined Tiers of Athletics and Nature
Target subject in 6 + TT x 2 range does not fall while not carrying more than double their Bulk Limit. They can use advance to lower their elevation.
Duration 6 + TT x 2 minutes   Defense Magic
Boost: The creature also cannot suffer or cause Collision damage while not carrying more than double their Bulk Limit.
Dig
EarthMobile
Talent
Requirements: 7 Combined Tiers of Athletics and Nature
You can dig in normal ground to displace up to 10 Bulk as a Major Action.
Duration 6 + TT x 2 minutes
Boost: Gain Burrow as a Secondary Movement Type.
BodySenses Potion
Spell - Mutation
Requirements: 9 Combined Tiers of Athletics and Nature
Lock 1 + TT/2 Enhanced Senses. Target creature in 3 + TT range gains the Locked options.
Duration 6 + TT x 2 minutes
Boost: Gain +1 range on all senses.
Umbral
Spell - Transference
Requirements: 11 Combined Tiers of Athletics and Nature
Teleport to a location that you can view in a picture that is highly accurate or that is being sensed by a Scry effect in Reach.
Defense Magic
Boost: Bring up to 1 + TT other creatures in Reach.
BodyMobile Potion
Spell - Mutation
Requirements: 9 Combined Tiers of Athletics and Nature
Phase.
Duration 1 + TT/2 rounds
Boost: Increase your Bulk Limit by 3 + TT x 3.
GravityMobile Potion
Spell - Infusion
Requirements: 7 Combined Tiers of Athletics and Nature
Target creature in Reach gains Flight as a Primary Movement type.
Duration 1 + TT minutes   Defense Magic
Boost: While flying in this way, they gain +1 Movement Pool.





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