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Rising Legends: Enhanced Abilities
Enhanced Abilities
Through meditation and practice, inner focus and drive, the Enhanced seeks to elevate what the body is capable of. They excel at pushing their own boundaries and finding new breakthroughs in training when others become stagnant.
AthleteBodySpiritual
Aspect
Gain +1 + TT on Athletics Knowledge rolls.
Boost: Gain +1 on defense against Overpower.
AthleteBodySenses Potion
Spell - Illusion
Know if there is a Talent that you did not Manifest ongoing or being Manifested in an Aura 6 + TT x 2.
Duration 1 hour
Boost: While Focal Locked on a space in the area for 1 minute or more, see a dim red glow in the space if it contains these effects. You can identify the effects as if you could see them being Manifested.
HeroBody Animal
Aspect
Gain +1 + TT/3 Ailment Reduction.
Boost: Gain +TT/2 Severe Threshold.
ArcanistUmbralImagination
Stance
After you Triumph a roll to use an action targeting yourself, gain +1 + TT/3 on Skill rolls for 1 round.
Boost: Count as 1 + TT/2 spaces closer to Allies for them to target you.
AthleteMindSpiritual
Aspect
Gain 1 + TT Ki Pool. You can use Ki to pay Energy and Resolve costs of Talents. You can replace the benefit of a Recovery with restore 2 Ki.
Boost: When you pay Ki, reduce your DL to Manifest the ability by 1. You can pay 3 Ki as a Major action to gain Recovery.
HeroMindOrder Animal
Response - Infusion
After you Triumph an attack roll, for each 12 in your damage roll, gain +1 + TT/6 damage.
Boost: Attack with a number of d12 equal to the number of 12s rolled in the damage to deal Injury Deaf damage, DL 12 - TT.
Advanced Abilities
Those that practice and excel in the Enhanced style gain access to these more unique abilities.
NaturalistBodyImagination Potion
Spell - Mutation
Requirements: 9 Combined Tiers of Athletics and Zeal
Choose up to 1 + TT limbs. Gain the chosen limbs.
Duration 6 + TT x 2 minutes
Boost: Gain a distal on 1 + TT limbs.
TinkerBodyImagination
Talent
Requirements: 7 Combined Tiers of Athletics and Zeal
Roll Abilities Knowledge to recall an Aspect. If you exceed the DL by 3, you gain that Aspect as if you know it until you Manifest this again.
Duration 1 + TT hours
Boost: The Aspect has 1 + TT/2 Trained Tier.
Talent
Requirements: 11 Combined Tiers of Athletics and Zeal
Gain 1 + TT/2 Reduction against everything. Grit Injury you suffer uses Resolve instead.
Duration 1 + TT/2 rounds
Boost: For each Tier of Ailment you would gain, instead use 1 Resolve.
AthleteWaterSpiritual
Trick - Infusion
Requirements: 7 Combined Tiers of Athletics and Zeal
1 Resolve: Succeed all Overexertion rolls.
Duration 6 + TT x 2 rounds
Boost: Increase benefits from Exert by 1.
HeroBodyUmbral
Aspect
Requirements: 7 Combined Tiers of Athletics and Zeal
Your body gains 1 + TT Inlay Limit. Reduce your Energy Pool by the total Tier of Inlays you Meld with this effect.
Boost: Reduce the time it takes to Meld or remove an Inlay from your body by 1 + TT minutes.
HeroBodyHope
Spell - Mutation
Requirements: 9 Combined Tiers of Athletics and Zeal
At the start of their turn, creatures in a Burst 3 + TT roll to reduce Ailments like at the end of turn.
Duration 3 + TT rounds
Boost: Creatures can use a Major Action to roll to reduce Ailments like at the end of turn.





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