^
Rising Legends: Disrupter Abilities
Disrupter Abilities
Disruptors are attuned to the weave of magic around them, however, their talents are, well, disruptive. Early skills teach direct ways of harming an individual by causing schisms in their time and spirit. Other gifts in the study include the ability to shatter an individual's soul or how to rapidly mutate another creature's body. Disruptors are a highly watched people as their talents may be of legitimate use, but the stereotype that lingers around them says otherwise.
AirChaos
Talent
Increase the DL for target creature in Reach to make a Strike by 3 + TT/2.
Duration 1 round   Defense Endure
Boost: Increase the DL to Manifest or Overpower by 1 + TT.
TricksterBodyDespair
Response
After succeeding a melee attack, attack target creature in Reach with Martial to end any Stance the target is in.
Defense Endure
Boost: On success, they cannot enter a Stance for 1 + TT/2 rounds.
TricksterBodySenses Potion
Spell - Suppression
Deal 3 + TT Deaf damage to target creature in 3 + TT range.
Defense Endure
Boost: Cause Balance, DL increased by their Deaf Tier.
ArcanistRadiantDecay Potion
Spell - Transference
Deal 3 + TT/2 Mystical damage to Energy of target creature in Reach.
Defense Magic
Boost: Heal Energy equal to half Injury.
ArcanistUmbralDecay Potion
Spell - Transference
Deal 4 + TT/2 Mystical Umbral damage to Grit of target creature in 6 + TT x 2 range.
Defense Zeal
Boost: Deal 1 + TT/3 Mystical damage to Energy.
ArcanistTimeDecay Potion
Spell - Mutation
Deal 4 + TT/2 Mystical Time damage to Grit of target creature in 6 + TT x 2 range.
Defense Nature
Boost: Deal 2 + TT/2 Slow damage.
Advanced Abilities
Those that practice and excel in the Disrupter style gain access to these more unique abilities.
NaturalistBodyDecay Potion
Spell - Suppression
Requirements: 9 Combined Tiers of Guile and Nature
Target creature in Reach suffers Tier 1 + TT/3 Fatigued.
Duration 3 + TT minutes   Defense Endure
Boost: Deal 2 + TT Weakened damage.
UmbralDespair Potion
Spell - Transference
Requirements: 11 Combined Tiers of Guile and Nature
Target creature or corpse in Reach becomes Soulbroken.
Duration 1 round   Defense Nature
Boost: Deal 2 + TT/2 Mystical damage to Energy and Resolve.
ArcanistSpaceChaos Potion
Spell - Elemental
Requirements: 7 Combined Tiers of Guile and Nature
Deal 2 + TT/2 Mystical Space damage to Grit and Weakened damage to target creature in 3 + TT range.
Defense Athletics
Boost: If you cause Injury, deal 1/2 Injury Mystical damage to Resolve.
ArcanistUmbralChaos Potion
Spell - Infusion
Requirements: 7 Combined Tiers of Guile and Nature
Choose an Element. Target subject in 1 + TT range loses any Reduction to that Element.
Duration 1 + TT/3 rounds   Defense Magic
Boost: If they lose any Reduction from an Element, they gain Vulnerable to that Element.
TricksterTimeChaos Potion
Spell - Suppression
Requirements: 9 Combined Tiers of Guile and Nature
Target creature in 3 + TT range is removed from existence. When they return, they appear in the nearest space to where they started that they can occupy.
Duration 1 + TT rounds   Defense Nature
Boost: Ongoing effects on them continue to advance in duration.
NaturalistBodyChaos Potion
Spell - Mutation
Requirements: 7 Combined Tiers of Guile and Nature
Target creature in 3 + TT range mutates at the start of each of their turns. Each mutation deals 3 Body damage to Grit.
Duration 3 + TT rounds   Defense Nature
Boost: After Injury, roll for a body part. The part cannot be used for 1 + TT/3 rounds.





© 2026 - Grinning Demon Games. All rights reserved.