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Commander Abilities
A booming voice and decisive action are the defining traits of those who walk the path of the Commander. Compelling others onward and lifting comrades up, there is little to question at how they accomplish impressive feats that lead them to glory. Stance
Treat your size as 1 + TT larger to determine your Reach for abilities.
Boost: For each word you can speak, you can speak 1 additional word.
Response
As target creature in Reach uses a Major or Minor action that you could Aid, use Aid on that action.
Boost: Reduce the DL for others to Aid the action by 1 + TT/2.
Response
1 Resolve: As you roll Zeal defense, gain +1 + TT/2 on your roll.
Boost: You can use this for Poise defense.
Trick - Infusion
Increase the Magnitude of sound you speak by 1 + TT/2.
Boost: Reduce the amount listeners need to exceed the DL by 1 + TT to get full details of your words.
Spell - Infusion
Target creature in 3 + TT range heals 2 Grit at the start of their turn. You use Grit equal to the Injury removed.
Boost: Target an additional 1 + TT/2 creatures. For each creature beyond the first that has Injury removed at once, reduce the Grit you use by 1.
Spell - Elemental
Creatures in a Burst 3 + TT stand up. Flying creatures gain 1 elevation.
Boost: Reduce Dazzled and Unsteady 1 + TT/2 Tiers.
Advanced Abilities
Those that practice and excel in the Commander style gain access to these more unique abilities.
Aspect
Requirements: 9 Combined Tiers of Martial and Poise
Gain 1 + TT/2 Resolve Reduction during Social Encounters.
Boost: If an Ally within 3 range would suffer 3 or more Resolve Injury, reduce the Injury by 1.
Spell - Transference
Requirements: 11 Combined Tiers of Martial and Poise
Scry on another creature. If you can sense them, create a portal in their space and in target space in Reach. The creature can move into either portal to Teleport to the other.
Boost: Think up to 5 + TT x 5 words. The creature hears the words.
Spell - Infusion
Requirements: 7 Combined Tiers of Martial and Poise
Creatures in a Cone 3 + TT gain +1 on Skill rolls.
Boost: Creatures gain +1 + TT/2 on Aid rolls.
Spell - Infusion
Requirements: 7 Combined Tiers of Martial and Poise
Creatures in a Burst 3 + TT gain +1 on weapon damage.
Boost: Creatures gain +1 + TT/3 Movement Pool.
Response
Requirements: 9 Combined Tiers of Martial and Poise
After target creature in Reach stands up, use Trip against them.
Boost: If they fall, deal 1 + TT/2 Bashing damage to them. Use your attack roll from Trip to determine the effect of Bashing.
Response
Requirements: 7 Combined Tiers of Martial and Poise
After you successfully Reposition, move the target an additional 1 + TT/2 spaces in the same direction.
Boost: Instead of being in the same direction, choose a path where each space turns up to 60 degrees from the last.
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