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Rising Legends: Burglar Abilities
Burglar Abilities
The Burglar's favorite tools by trade are their very own hands and feet. Priding themselves with lightning fast sleight of hand and perfect balance, Burglars are well suited to getting into places not easily traversed.
 AthleteAirChaos
Stance
Rapid Strike adds Secure and Steal as options you can use as a Minor Action.
Boost: You can juggle 1 + TT objects you can Grip. Juggled objects count as Gripped and to not count towards Gripped or carried Bulk.
ScoutShadowMind
Aspect
Gain +1 on Nimble defense and Awareness rolls against traps. Reduce your DL of locks you pick by 1 + TT/2.
Boost: Gain +1 + TT on Catch and Defelct rolls.
ArcanistUmbralSenses Potion
Spell - Illusion
Know if there is a magical object not in your possession in an Aura 6 + TT x 2. This does not detect Souls or Shards.
Duration 1 hour
Boost: While Focal Locked on an object in the area for 1 minute or more, see a dim white glow around it if it is magical.
TinkerMind
Aspect
Gain +1 + TT/2 on Disable rolls.
Boost: Reduce the time you need to use Disable by 1 + TT rounds.
TacticianEarthMobile Animal
Aspect
Reduce the penalty to Mobility rolls from being Prone by 1 + TT/2.
Boost: Reduce your penalty to Melee Strike rolls, Overpower attack rolls, and defenses against physical attacks from Prone by TT/3.
TricksterGravity
Trick - Elemental
Toss target unattended object in 6 + TT x 2 range. Use 1 + TT as your Athletics Tier.
Boost: Increase range of Toss by TT.
Advanced Abilities
Those that practice and excel in the Burglar style gain access to these more unique abilities.
TricksterAirSpace
Aspect
Requirements: 11 Combined Tiers of Elude and Nimble
Have Tier 1 Concealment against vision. You can suppress or resume this effect as a Minor Action.
Boost: Gain 1 + TT/2 Reach to Manipulate Object.
ShadowUmbral
Spell - Suppression
Requirements: 7 Combined Tiers of Elude and Nimble
Detect Spells do not detect anything in an Aura 0 unless they are Trained more times than this.
Duration 1 + TT minutes
Boost: Reduce your smell and thermal magnitude by 1 + TT/2.
ScoutShadowAir
Aspect
Requirements: 9 Combined Tiers of Elude and Nimble
If you have Concealment, treat it as 1 + TT/2 Tiers higher to determine the effect of Stealth.
Boost: Gain +1 + TT/2 on Awareness rolls to find secret doors and Manipulate Object rolls.
TricksterMind
Spell - Illusion
Requirements: 7 Combined Tiers of Elude and Nimble
Target Gripped object becomes Invisible while not Gripped or target creature gain +1 + TT on Stealth rolls.
Duration 1 + TT minutes
Boost: Increase the DL to sense the subject by touch by 1 + TT.
NaturalistMindSenses
Spell - Infusion
Requirements: 9 Combined Tiers of Elude and Nimble
Creatures in an Aura 6 + TT x 2 can communicate with each other using Telepathy.
Duration 1 + TT minutes
Boost: This effect passes through physical obstruction.
ScoutGravityImagination
Trick - Infusion
Requirements: 7 Combined Tiers of Elude and Nimble
If target object in 3 + TT range is unlocked, open it.
Boost: Reduce the Tier of sound the object makes from opening by 1 + TT/2.





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