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Rising Legends: Artificer Abilities
Artificer Abilities
UmbralTinker
Aspect
Reduce your DL to Craft Ritual Circles, Infusion Tattoos, and Infusion Etchings by 1 + TT/2. You may Manifest Spells that have Tinker or Umbral Affinity without speaking. After succeeding Manifest like this, heal minor actions equal to your Tools Tier.
Boost: Reduce the Skill Tier requirement of abilities that have Tinker or Umbral Affinity by 1.
Umbral
Aspect
You can Craft Artifacts and Inlays up to Craft Tier 1 + TT.
Boost: You can Craft using Living Elements and Soulshards. You can apply +1 Craft Tier to a magical object that has an effect with duration over 1 month to cause the effect to become permanent.
UmbralSpiritual
Trick - Infusion
1 Resolve: Effects of potions you drink gains +1 + TT duration.
Duration 1 round
Boost: Effects of potions you drink gain +1 + TT/2 Trained Tier.
Umbral
Spell - Transference
Activate target magical object in 3 + TT range. You make all choices and rolls for it. It suffers Tier 1 Broken.
Defense Magic
Boost: Deal 1 + TT/2 Mystical Umbral damage to Grit in a Burst 1 + TT/3 from the object.
Umbral
Aspect
You can Craft potions of Spells you can Manifest or are qualified to learn up to Craft Tier 1 + TT.
Boost: You can combine up to 2 + TT/2 Spells into the same potion by combining their Craft Tiers. You can have a potion you craft apply on Injury like poisons instead of by being consumed.
Umbral
Aspect
After activating an Artifact, the effect continues if you are not Gripping or Focused on the object.
Boost: As you activate an Artifact, roll 1 + TT/3 d12 to ignore the cost, DL 9.
Advanced Abilities
Those that practice and excel in the Artificer style gain access to these more unique abilities.
UmbralSpiritual
Aspect
Requirements: 9 Combined Tiers of Tools and Magic
Treat Artifacts you wear or use as 1 + TT/3 Tiers higher.
Boost: Artifacts you wear gain +1 + TT/2 Dispel Defense.
UmbralSpiritual
Spell - Transference
Requirements: 11 Combined Tiers of Tools and Magic
A random soul enters target object that does not have a soul in Reach. It becomes a Sentient Object. It has 12 Skill Tiers and 6 + TT x 6 AP.
Duration 1 + TT hours
Boost: Instead, place your soul into the object. Your soul returns if the object is destroyed. Your body becomes Unconscious until your soul returns.
UmbralOrder
Spell - Infusion
Requirements: 7 Combined Tiers of Tools and Magic
Assign 1 ET to target Gripped magical object.
Duration 1 + TT/2 days
Boost: As you would pay an Energy cost while Gripping the object, you may Cease this to reduce the cost by 1.
BodyUmbral
Aspect
Requirements: 7 Combined Tiers of Tools and Magic
You can Craft Infusion Tattoos, Etchings, and Spell Gems up to Craft Tier 1 + TT.
Boost: You can increase the Craft Tier of a tattoo by 3 to have it not dissipate for 1 day after activation, or by 6 to make it permanent.
TinkerCurative
Spell - Infusion
Requirements: 7 Combined Tiers of Tools and Magic
Remove 1 Broken Tier from target magical object up to Tier 2 + TT x 2 in Reach 1 if your Manifest roll equals or exceeds the object's Craft Tier.
Boost: Gain +1 on your Manifest roll for each 3 you exceed Knowledge to know about the object.
UmbralChaos
Spell - Transference
Requirements: 9 Combined Tiers of Tools and Magic
Change 1 + TT/2 Locked options or choices made for an ability of target magical object in Reach.
Defense Dispel Defense
Boost: Instead, remove 1 + TT/2 Locked option for 1 + TT minutes.





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