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Artificer Abilities
Aspect
Reduce your DL to Craft Ritual Circles, Infusion Tattoos, and Infusion Etchings by 1 + TT/2. You may Manifest Spells that have Construction, Tinker, or Umbral Affinity without speaking. After succeeding Manifest like this, heal minor actions equal to your Tools Tier.
Boost: Reduce the Skill Tier requirement of abilities that have Construction, Tinker, or Umbral Affinity by 1.
Aspect
You can Craft Artifacts and Inlays up to Craft Tier 1 + TT.
Boost: You can Craft using Living Elements and Soulshards. You can apply +1 Craft Tier to a magical object that has an effect with duration over 1 month to cause the effect to become permanent.
Trick - Infusion
1 Resolve: Effects of potions you drink gains +1 + TT duration.
Boost: Effects of potions you drink gain +1 + TT/2 Trained Tier.
Spell - Transference
Activate target magical object in 3 + TT range. You make all choices and rolls for it. It suffers Tier 1 Broken.
Boost: Deal 1 + TT/2 Mystical Umbral damage to Grit in a Burst 1 + TT/3 from the object.
Aspect
You can Craft potions of Spells you can Manifest or are qualified to learn up to Craft Tier 1 + TT.
Boost: You can combine up to 2 + TT/2 Spells into the same potion by combining their Craft Tiers.
Aspect
After activating an Artifact, the effect continues if you are not Gripping or Focused on the object.
Boost: As you activate an Artifact, roll 1 + TT/3 d12 to ignore the cost, DL 9.
Advanced Abilities
Those that practice and excel in the Artificer style gain access to these more unique abilities.
Aspect
Requirements: 9 Combined Tiers of Tools and Magic
Treat Artifacts you wear or use as 1 + TT/3 Tiers higher.
Boost: Artifacts you wear gain +1 + TT/2 Dispel Defense.
Spell - Transference
Requirements: 11 Combined Tiers of Tools and Magic
A random soul enters target object that does not have a soul in Reach. It becomes a Sentient Object. It has 12 Skill Tiers and 6 + TT x 6 AP.
Boost: Instead, place your soul into the object. Your soul returns if the object is destroyed. Your body becomes Unconscious until your soul returns.
Spell - Infusion
Requirements: 7 Combined Tiers of Tools and Magic
Assign 1 ET to target Gripped magical object.
Boost: As you would pay an Energy cost while Gripping the object, you may Cease this to reduce the cost by 1.
Aspect
Requirements: 7 Combined Tiers of Tools and Magic
You can Craft Infusion Tattoos, Etchings, and Spell Gems up to Craft Tier 1 + TT.
Boost: You can increase the Craft Tier of a tattoo by 3 to have it not dissipate for 1 day after activation, or by 6 to make it permanent.
Spell - Infusion
Requirements: 7 Combined Tiers of Tools and Magic
Remove 1 Broken Tier from target magical object up to Tier 2 + TT x 2 in Reach 1 if your Manifest roll equals or exceeds the object's Craft Tier.
Boost: Gain +1 on your Manifest roll for each 3 you exceed Knowledge to know about the object.
Spell - Transference
Requirements: 9 Combined Tiers of Tools and Magic
Change 1 + TT/2 Locked options or choices made for an ability of target magical object in Reach.
Boost: Instead, remove 1 + TT/2 Locked option for 1 + TT minutes.
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