|
Artificer Abilities
Aspect
Reduce your DL to Craft Ritual Circles, Infusion Tattoos, and Infusion Etchings by 1 + TT/2. You may Manifest Spells that have Tinker or Umbral Affinity without speaking. After succeeding Manifest like this, heal minor actions equal to your Tools Tier.
Boost: Reduce the Skill Tier requirement of abilities that have Tinker or Umbral Affinity by 1.
Aspect
You can Craft Artifacts and Inlays up to Craft Tier 1 + TT.
Boost: You can Craft using Living Elements and Soulshards. You can apply +1 Craft Tier to a magical object that has an effect with duration over 1 month to cause the effect to become permanent.
Trick - Infusion
1 Resolve: Effects of potions you drink gains +1 + TT duration.
Boost: Effects of potions you drink gain +1 + TT/2 Trained Tier.
Spell - Transference
Activate target magical object in 3 + TT range. You make all choices and rolls for it. It suffers Tier 1 Broken.
Boost: Deal 1 + TT/2 Mystical Umbral damage to Grit in a Burst 1 + TT/3 from the object.
Aspect
You can Craft potions of Spells you can Manifest or are qualified to learn up to Craft Tier 1 + TT.
Boost: You can combine up to 2 + TT/2 Spells into the same potion by combining their Craft Tiers. You can have a potion you craft apply on Injury like poisons instead of by being consumed.
Aspect
After activating an Artifact, the effect continues if you are not Gripping or Focused on the object.
Boost: As you activate an Artifact, roll 1 + TT/3 d12 to ignore the cost, DL 9.
Advanced Abilities
Those that practice and excel in the Artificer style gain access to these more unique abilities.
Aspect
Requirements: 9 Combined Tiers of Tools and Magic
Treat Artifacts you wear or use as 1 + TT/3 Tiers higher.
Boost: Artifacts you wear gain +1 + TT/2 Dispel Defense.
Spell - Transference
Requirements: 11 Combined Tiers of Tools and Magic
A random soul enters target object that does not have a soul in Reach. It becomes a Sentient Object. It has 12 Skill Tiers and 6 + TT x 6 AP.
Boost: Instead, place your soul into the object. Your soul returns if the object is destroyed. Your body becomes Unconscious until your soul returns.
Spell - Infusion
Requirements: 7 Combined Tiers of Tools and Magic
Assign 1 ET to target Gripped magical object.
Boost: As you would pay an Energy cost while Gripping the object, you may Cease this to reduce the cost by 1.
Aspect
Requirements: 7 Combined Tiers of Tools and Magic
You can Craft Infusion Tattoos, Etchings, and Spell Gems up to Craft Tier 1 + TT.
Boost: You can increase the Craft Tier of a tattoo by 3 to have it not dissipate for 1 day after activation, or by 6 to make it permanent.
Spell - Infusion
Requirements: 7 Combined Tiers of Tools and Magic
Remove 1 Broken Tier from target magical object up to Tier 2 + TT x 2 in Reach 1 if your Manifest roll equals or exceeds the object's Craft Tier.
Boost: Gain +1 on your Manifest roll for each 3 you exceed Knowledge to know about the object.
Spell - Transference
Requirements: 9 Combined Tiers of Tools and Magic
Change 1 + TT/2 Locked options or choices made for an ability of target magical object in Reach.
Boost: Instead, remove 1 + TT/2 Locked option for 1 + TT minutes.
|