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Rising Legends: Architect Abilities
Architect Abilities
TacticianEarthConstruction
Spell - Elemental
Create a 1 inch thick wall of stone angled at least 45 degrees from the ground in target space and up to 1 + TT contiguous spaces in 3 + TT range. The walls are not affected by gravity. Attack creatures in the spaces to choose what side of the wall they are on. On failure, they choose the side.
Duration 3 + TT rounds   Defense Nimble
Boost: Increase the thickness of the wall by TT/2 inches.
NaturalistEarthImagination
Spell - Elemental
Make a ranged Strike with 3 + TT range to deal 6 + TT/2 Bashing Earth damage to Grit and move the target 1 + TT/2 - their size spaces away from you.
Boost: The damage becomes Stabbing.
TinkerOrderConstruction
Aspect
You can draw blueprints of objects you know how to Craft that grants a bonus up to 1 + TT/2 and write Research Documents with Teach bonus up to 1 + TT.
Boost: If a creature Aids you, you can draw blueprints of an object they know how to Craft or write a Research Document on a topic they know about.
TinkerSpaceImagination
Aspect
Gain +1 + TT/2 on Tools Knowledge rolls.
Boost: Treat containers as 1 size larger to determine the Bulk you can store in them.
TricksterRadiantImagination
Spell - Illusion
Project a structure in target space and up to 1 + TT contiguous spaces in 6 + TT x 2 range.
Duration 1 + TT hours
Boost: The structure appears to move with the wind and other environments to look natural.
LeaderOrder
Aspect
After you successfully Aid, reduce the DL for others to Aid the same roll by 1 + TT.
Boost: After you Triumph to Aid, increase the bonus gained on the roll by 1 + TT/2.
Advanced Abilities
Those that practice and excel in the Architect style gain access to these more unique abilities.
TacticianTimeDecay
Spell - Elemental
Requirements: 11 Combined Tiers of Endure and Tools
Target building in 6 + TT x 2 range made of a material with durability 2 or lower Collapses with falling rubble Tier 2 + TT/2.
Duration 3 + TT rounds
Boost: Increase the durability you can affect by TT/3.
NaturalistAirSenses
Spell - Elemental
Requirements: 7 Combined Tiers of Endure and Tools
Deal 4 + TT/2 Bashing damage to Grit in a Cone 3 + TT.
Defense Endure
Boost: Attack with Injury d12 to deal 2 + TT Deaf damage.
TricksterSpaceImagination
Spell - Illusion
Requirements: 9 Combined Tiers of Endure and Tools
Dominate target creature in 3 + TT range. As they would move for the first time each turn, they cannot move that turn.
Duration 1 + TT minutes   Defense Observe
Boost: They treat creatures who are not in their Reach who have moved since their last turn ended as having Tier 3 + TT/2 Concealment against all senses.
MarksmanEarthDespair
Spell - Elemental
Requirements: 9 Combined Tiers of Endure and Tools
Target a part or object in Reach. If you exceed defense as if making a Called Shot, cover the target in a thin layer of stone, preventing it from moving. On the Soulweaver's turn, the stone attacks with 1 + TT/2 d12 to spread to a random part connected to an affected part. If the stone on a part or object suffers a total of 6 Bashing damage, it is removed. If no stone remains, this ends.
Defense Athletics
Boost: If the creature becomes completely encased in stone, the creature turns to stone until this effect is Dispelled.
TinkerGravityHope
Aspect
Requirements: 7 Combined Tiers of Endure and Tools
Increase the range and permitted Crew of Mounted Weapons you help load by 1 + TT/2.
Boost: Increase the range of Mounted Weapons you help load by 1.
TricksterGravity Potion
Spell - Infusion
Requirements: 7 Combined Tiers of Endure and Tools
As a Major Action, you can use Magic to attack Athletics of target creature or object up to size 2 + TT/2 in 6 + TT x 2 range to move the target 1 space in any direction. You can increase the action cost by 1 Minor Action to cause the target not to fall for 1 round.
Duration 6 + TT x 2 minutes
Boost: Increase the spaces they move by up to 1 + TT/2.





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