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Architect Abilities
Spell - Elemental
Create a 1 inch thick wall of stone angled at least 45 degrees from the ground in target space and up to 1 + TT contiguous spaces in 3 + TT range. The walls are not affected by gravity. Attack creatures in the spaces to choose what side of the wall they are on. On failure, they choose the side.
Boost: Increase the thickness of the wall by TT/2 inches.
Spell - Elemental
Make a ranged Strike with 3 + TT range to deal 6 + TT/2 Bashing Earth damage to Grit and move the target 1 + TT/2 - their size spaces away from you.
Boost: The damage becomes Stabbing.
Aspect
You can draw blueprints of objects you know how to Craft that grants a bonus up to 1 + TT/2 and write Research Documents with Teach bonus up to 1 + TT.
Boost: If a creature Aids you, you can draw blueprints of an object they know how to Craft or write a Research Document on a topic they know about.
Aspect
Gain +1 + TT/2 on Tools Knowledge rolls.
Boost: Treat containers as 1 size larger to determine the Bulk you can store in them.
Spell - Illusion
Project a structure in target space and up to 1 + TT contiguous spaces in 6 + TT x 2 range.
Boost: The structure appears to move with the wind and other environments to look natural.
Aspect
After you successfully Aid, reduce the DL for others to Aid the same roll by 1 + TT.
Boost: After you Triumph to Aid, increase the bonus gained on the roll by 1 + TT/2.
Advanced Abilities
Those that practice and excel in the Architect style gain access to these more unique abilities.
Spell - Elemental
Requirements: 11 Combined Tiers of Endure and Tools
Target building in 6 + TT x 2 range made of a material with durability 2 or lower Collapses with falling rubble Tier 2 + TT/2.
Boost: Increase the durability you can affect by TT/3.
Spell - Elemental
Requirements: 7 Combined Tiers of Endure and Tools
Deal 4 + TT/2 Bashing damage to Grit in a Cone 3 + TT.
Boost: Attack with Injury d12 to deal 2 + TT Deaf damage.
Spell - Illusion
Requirements: 9 Combined Tiers of Endure and Tools
Dominate target creature in 3 + TT range. As they would move for the first time each turn, they cannot move that turn.
Boost: They treat creatures who are not in their Reach who have moved since their last turn ended as having Tier 3 + TT/2 Concealment against all senses.
Spell - Elemental
Requirements: 9 Combined Tiers of Endure and Tools
Target a part or object in Reach. If you exceed defense as if making a Called Shot, cover the target in a thin layer of stone, preventing it from moving. On the Soulweaver's turn, the stone attacks with 1 + TT/2 d12 to spread to a random part connected to an affected part. If the stone on a part or object suffers a total of 6 Bashing damage, it is removed. If no stone remains, this ends.
Boost: If the creature becomes completely encased in stone, the creature turns to stone until this effect is Dispelled.
Aspect
Requirements: 7 Combined Tiers of Endure and Tools
Increase the range and permitted Crew of Mounted Weapons you help load by 1 + TT/2.
Boost: Increase the range of Mounted Weapons you help load by 1.
Spell - Infusion
Requirements: 7 Combined Tiers of Endure and Tools
As a Major Action, you can use Magic to attack Athletics of target creature or object up to size 2 + TT/2 in 6 + TT x 2 range to move the target 1 space in any direction. You can increase the action cost by 1 Minor Action to cause the target not to fall for 1 round.
Boost: Increase the spaces they move by up to 1 + TT/2.
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