|
Alpha Abilities
Alphas are uniquely connected to the domain of animals, whether or not their own origin comes from the animal-born. In youth it may seem that someone is particularly skilled at training animals, or that they uncannily share senses sometimes. When trained up an Alpha can cast magic to their bonded animals that would otherwise be impossible, or develop communication known only to them. Anyone who works with animals find Alphas incredibly valuable to have on call. Aspect
Increase the progress you can make on a single creature each day by 5 + TT x 5.
Boost: Gain +1 + TT on Sway Animal rolls.
Spell - Infusion
Target creature Bonded to you in 6 + TT x 2 range gains +1 + TT/2 Movement Pool.
Boost: They gain +1 + TT/6 d12 on Elude defense.
Aspect
Creatures Bonded to you gain +1 + TT/3 Physical Reduction.
Boost: Creatures Bonded to you qualify to learn each non-Species ability you do.
Spell - Transference
Choose 1 + TT/2 senses. Sense what target creature Bonded to you in 3 + TT range senses with the chosen senses.
Boost: They sense what you sense.
Spell - Suppression
Reduce Emotional and Sickened afflicting target animal in 6 + TT x 2 range 1 + TT Tiers.
Boost: Improve its Social Opinion of you by 1 + TT/2 Tiers for 1 + TT minutes.
Aspect
You can train creatures up to Tier 2 + TT/2.
Boost: Gain +1 + TT on Train Creature rolls.
Advanced Abilities
Those that practice and excel in the Alpha style gain access to these more unique abilities.
Spell - Infusion
Requirements: 11 Combined Tiers of Poise and Nature
Target beast in Reach gains the Intelligent ability.
Boost: They learn a language that you know and gain the Boost of Intelligent.
Aspect
Requirements: 7 Combined Tiers of Poise and Nature
Creatures at least 3 sizes smaller than you that are Bonded to you gain +1 + ET/2 d12 on Magic rolls and qualify to learn any Spell they meet all requirements for, though the Area Value, duration, damage, and healing of abilities learned this way is halved.
Boost: They gain 1 + TT Mystical Reduction.
Spell - Transference
Requirements: 7 Combined Tiers of Poise and Nature
Each creature Bonded to you in a Burst 1 + TT miles becomes aware of where you are in relation to them.
Boost: Become aware of where each affected creature is in relation to you.
Spell - Infusion
Requirements: 9 Combined Tiers of Poise and Nature
Target creature Bonded to you in 3 + TT range can speak with you as if you have a shared language. Increase its Social Opinion of you by TT/2.
Boost: Can target any animal.
Aspect
Requirements: 7 Combined Tiers of Poise and Nature
You can Manifest abilities that target a single creature targeting a creature Bonded to you not already affected by this. When you do, the ability has no effect until the creature succeeds an Unarmed Strike. At that time, the ability affects the attacked creature in place of the normal effect of the attack. This effect ends if the ability is not used within 1 + TT minutes.
Boost: When a creature Bonded to you in 1 + TT range Manifests an ability with range Self, it can target you instead.
Aspect
Requirements: 9 Combined Tiers of Poise and Nature
You can bond to an additional 1 + TT/2 creatures.
Boost: Ongoing Spells affecting you also affect creatures Bonded to you in Reach.
|