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Rising Legends: Alpha Abilities
Alpha Abilities
Alphas are uniquely connected to the domain of animals, whether or not their own origin comes from the animal-born. In youth it may seem that someone is particularly skilled at training animals, or that they uncannily share senses sometimes. When trained up an Alpha can cast magic to their bonded animals that would otherwise be impossible, or develop communication known only to them. Anyone who works with animals find Alphas incredibly valuable to have on call.
NaturalistMindOrder
Aspect
Increase the progress you can make on a single creature each day by 5 + TT x 5.
Boost: Gain +1 + TT on Sway Animal rolls.
NaturalistBodyMobile
Spell - Infusion
Target creature Bonded to you in 6 + TT x 2 range gains +1 + TT/2 Movement Pool.
Duration 3 + TT rounds
Boost: They gain +1 + TT/6 d12 on Elude defense.
GuardianBodySpiritual
Aspect
Creatures Bonded to you gain +1 + TT/3 Physical Reduction.
Boost: Creatures Bonded to you qualify to learn each non-Species ability you do.
ScoutUmbralSenses
Spell - Transference
Choose 1 + TT/2 senses. Sense what target creature Bonded to you in 3 + TT range senses with the chosen senses.
Duration 6 + TT x 2 minutes
Boost: They sense what you sense.
NaturalistMindOrder Potion
Spell - Suppression
Reduce Emotional and Sickened afflicting target animal in 6 + TT x 2 range 1 + TT Tiers.
Defense Observe
Boost: Improve its Social Opinion of you by 1 + TT/2 Tiers for 1 + TT minutes.
NaturalistMindOrder
Aspect
You can train creatures up to Tier 2 + TT/2.
Boost: Gain +1 + TT on Train Creature rolls.
Advanced Abilities
Those that practice and excel in the Alpha style gain access to these more unique abilities.
NaturalistMindSpiritual
Spell - Infusion
Requirements: 11 Combined Tiers of Poise and Nature
Target beast in Reach gains the Intelligent ability.
Duration 3 + TT hours   Defense Nature
Boost: They learn a language that you know and gain the Boost of Intelligent.
ArcanistMindSpiritual
Aspect
Requirements: 7 Combined Tiers of Poise and Nature
Creatures at least 3 sizes smaller than you that are Bonded to you gain +1 + ET/2 d12 on Magic rolls and qualify to learn any Spell they meet all requirements for, though the Area Value, duration, damage, and healing of abilities learned this way is halved.
Boost: They gain 1 + TT Mystical Reduction.
LeaderUmbralOrder
Spell - Transference
Requirements: 7 Combined Tiers of Poise and Nature
Each creature Bonded to you in a Burst 1 + TT miles becomes aware of where you are in relation to them.
Boost: Become aware of where each affected creature is in relation to you.
NaturalistMindImagination
Spell - Infusion
Requirements: 9 Combined Tiers of Poise and Nature
Target creature Bonded to you in 3 + TT range can speak with you as if you have a shared language. Increase its Social Opinion of you by TT/2.
Duration 6 + TT x 2 minutes   Defense Guile
Boost: Can target any animal.
ArcanistUmbralSpiritual
Aspect
Requirements: 7 Combined Tiers of Poise and Nature
You can Manifest abilities that target a single creature targeting a creature Bonded to you not already affected by this. When you do, the ability has no effect until the creature succeeds an Unarmed Strike. At that time, the ability affects the attacked creature in place of the normal effect of the attack. This effect ends if the ability is not used within 1 + TT minutes.
Boost: When a creature Bonded to you in 1 + TT range Manifests an ability with range Self, it can target you instead.
NaturalistMindSpiritual
Aspect
Requirements: 9 Combined Tiers of Poise and Nature
You can bond to an additional 1 + TT/2 creatures.
Boost: Ongoing Spells affecting you also affect creatures Bonded to you in Reach.





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