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Elementalist Abilities
Trick - Elemental
Requirements: 6 Earth Abilities or Reduced DL to Manifest Earth Abilities
If you are standing on natural ground, the ground shifts and moves you 1 space in any direction. You may use reposition against 1 subject in the space you move in to.
Boost: The ground in the space you leave shifts and forms a 2 inch thick wall of dirt that faces you.
Talent
Requirements: 6 Fire Abilities or Reduced DL to Manifest Fire Abilities
Extinguish all Fire and Burning in a Burst 1 + TT. Gain +1 on attack rolls for a number of rounds equal to the spaces that had Fire and subjects that had Burning.
Boost: Gain Immune to Fire.
Aspect
While you have an ability Ready, reduce your DL to use other abilities that have any matching Element by 1 + TT.
Boost: Abilities used with this bonus gain +1 range and damage.
Response - Elemental
Lock 1 + TT/3 Elements. As target creature in 3 + TT range uses an ability that has a Locked Element, if you have learned at least 12 other abilities that have that Locked Element or you Reduce the DL to Manifest Abilities of that Locked Element by 2 from your Species, cause a 1 + TT/2 penalty on their roll.
Boost: 1 Energy: If their ability fails, gain +1 on Manifest rolls with abilities that have that Element until the end of your next turn.
Aspect
Requirements: 6 Air Abilities or Reduced DL to Manifest Air Abilities
Gain Flight as a Primary Movement type. While using this Flight, you count as in Conflict.
Boost: While using this, gain +1 + TT Movement Pool.
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