^
Rising Legends: Augment - Control Abilities
Augment - Control Abilities
SpaceChaos
Augment - Control
2 Resolve: Augment an attack that deals damage and has a single target. Choose an additional 1 + Intensity different targets. Each is attacked with the same roll made against the initial target. The damage from the attack is halved.
Boost: 3 Energy: The attacks do not have to choose different targets.
TimeOrder
Augment - Control
2 Resolve: Augment an ability with a duration. Its duration is still counted in its own increment during Conflict.
Boost: 2 Resolve: As a Major action, cause the effect the stop or resume. While stopped, it does not reduce duration from time passing.
Body
Augment - Control
1 Resolve: Augment an effect that creates a creature. Disguise them with +3 + Intensity x 3 on your roll. The Disguise cannot be removed.
TimeChaos
Augment - Control
1 Resolve: Augment an effect with a duration. Choose 1 + Intensity conditions about the world such as times of day, specific locations, or lighting conditions. The effect only exists while the chosen conditions are met.
Time
Augment - Control
1 Resolve: Augment a magical ability. Choose a time in the next 2 + Intensity x 2 hours. The effect takes place at that time. You make all decisions for the ability now. If it has a target, instead choose a space and it will attack blind.
Boost: 1 Energy: Choose 1 + Intensity conditions. If any condition is met in the area of the effect, the effect takes place immediately.
Mind
Augment - Control
1 Resolve: Augment an effect that causes Emotional. When the subject would resist because of the Emotion, they instead Counter to cause the same emotion.
TacticalSpaceOrder
Augment - Control
1 Resolve: Augment an effect. Up to 2 + Intensity x 2 target subjects are unaffected by it. This does not modify results of the effect.
Boost: 1 Resolve: The effect can apply to Phasing creatures even if it normally could not.
Umbral
Augment - Control
2 Resolve: Augment a Talent. It becomes a Spell - Infusion with Area Subject and 0 range.
TacticalAir
Augment - Control
2 Resolve: Augment an effect with Area Tier is 2 or higher. The effect remains in place as if it is an Aura for 1 + Intensity rounds. If it is an attack, apply the same attack roll result to all subjects. Each subject cannot be affected more than once each round. If this is ongoing at the start of your turn, this uses 1 Major Action.
Boost: You may pay 1 movement to rotate the direction up to 60 degrees.
BodyOrder
Augment - Control
1 Resolve: Augment a Spell. Manifest it without a limb.
Boost: 1 Resolve: If the Spell attacks, it becomes a Talent and the attack becomes a Ranged Strike launched from your mouth.
Mind
Augment - Control
1 Resolve: Augment a Spell. Its Manifestation and effect do not have any visual effects.
Umbral
Augment - Control
1 Resolve: Augment a Spell. It becomes a Talent with Area Yourself.
SpaceOrder
Augment - Control
1 Resolve: Augment an ability with Area Line. You can turn the Line 30 degrees up to 1 + Intensity times anywhere in the Area.
TimeOrder
Augment - Control
2 Resolve: Augment a Manifest you Ready. Only roll after each hour instead of each minute, counting the hours passed instead of minutes. This Ready does not cause Exertion.
NatureBodyChaos
Augment - Control
2 Resolve: Augment an effect that heals. It instead deals Stabbing Body damage to Grit.
Space
Augment - Control
1 Resolve: Augment an effect that Teleports or Warps. Treat the spaces each affected creature and object have moved this turn as 10 x Intensity less to determine collision damage.
Boost: 2 Resolve: You can change Environmental Surroundings and treat your Bulk Limit as Intensity x 6 higher.
MindOrder
Augment - Control
1 Resolve: Augment a Spell. Remove all word costs from the Manifest and Augments for the casting.
SpaceChaos
Augment - Control
1 Resolve: Augment an ability with range. The effect appears to be created in target space in range instead of from you.
UmbralSenses
Augment - Control
1 Resolve: Augment a detect Spell. Specify 1 + Intensity specific individuals or concepts that the Spell can detect. This can be anything you can define other than specific location based information, and the Spell understands your intent. Then choose remove or exact. If you choose remove, the Spell ignores the specified selections. If you choose exact, the Spell can only detect the specified selections.
Boost: 1 Resolve: If you chose a single specific subject and exact, Scry the nearest subject instead of any other effect. You know the direction and distance to the subject. If you have a poor connection to the subject, the information may be inaccurate.
TacticalSpaceChaos
Augment - Control
1 Resolve: Augment an ability that has a single target. If it has no effect against the target for any reason, redirect the ability to another target in range. Repeat this Intensity times. You cannot select any target more than once.
Hope
Augment - Control
2 Resolve: Augment an ability or artifact that applies only to you. Area becomes Subject with 0 range and it attacks Magic. Applied Trained Tier cannot exceed Intensity x 3.
Boost: You can use reactions based on triggers that apply to the target.
TacticalTimeOrder
Augment - Control
1 Resolve: Augment an action that is used with a Skill roll. Remove 1 face value 1 and 1 face value 12 from the Skill roll.
Boost: You cannot be caused to reroll the roll.
TacticalSpace
Augment - Control
2 Resolve: Augment a Burst that has a duration and does not allow a defense. It becomes an Aura.
TimeOrder
Augment - Control
2 Resolve: Choose taking a Serious Injury, dying, or becoming Unconscious. Augment an ability. The ability has no effect until the chosen option occurs to you during the next 1 + Intensity days. Make all choices for the ability now. The target must be either you or the subject that caused the condition to you. Any previous ability used with this effect ends.
Boost: 1 Energy: Instead, choose any targets now. The ability fails if any target is out of range at the time this occurs.
UmbralOrder
Augment - Control
1 Resolve: Augment an effect that counts daily successes. This success is not counted.





© 2026 - Grinning Demon Games. All rights reserved.