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Rising Legends: Anatomy
Anatomy
Each creature is composed of specific body parts. The base form of most creatures is a torso, head, teeth, 2 eyes, 2 ears, 2 arms, and 2 legs. Each creature specifies when their form is different from this base. Each body part can be used for a single action or movement at a time.
Normally, limbs connect to a torso, distals attach to limbs, and Mouth, ears, eyes, and nose are part of a head. If two parts are in the same place, such as a claw and a hand on an arm, they count as a single part with the effects of each.
Torso Type
A torso is often the center of a creature where limbs and heads are connected. Each torso may be specified to be wide or long. Creatures with a wide torso, like a spider, triple their carry limit gained from Might. Creatures with a long torso, like a horse, double their carry limit gain from Might and can be mounted by other creatures. Torso objects must be made specifically to fit these body types.
Movement Limbs
Limbs that can be used to move. This is commonly legs, wings, and tails. Bodies with more than 2 legs gain +1 on Balance rolls and defense against Reposition and Trip for each additional limb when standing on them.
Manipulation Limbs
Limbs that have Grip or Grab or that have a distal attached that has Grip or Grab are Manipulation Limbs. These are commonly arms or tentacles. Each can be used to hold objects up to 1 + (Athletics + Tools Tiers) / 2 pounds. When multiple parts are used together, multiply the amount added from Skill Tiers by the number of parts used. For each 2 pounds an object exceeds this amount, suffer -1 on rolls to use it.
If the part has Grip and is holding only 1 object that is not held by any other creature, that object becomes Gripped and can be used for its intended functions. If the part only has Grab, using the object for its intended functions costs an additional minor action.
Your body as a weapon
Each limb and distal can be used as a Tier 1 melee weapon that makes Unarmed Strikes with the traits listed below. The damage dealt by these is modified by your size.
PartDamageTypeSpecial
Arm3BashingLightweight
Head3Bashing
Leg3BashingDevastate, Lightweight
Tail2BashingDisarm, Lightweight, Trip
Tentacles2BashingDisarm, Grab, Lightweight, Reposition, Trip, +1 Reach
Torso3Bashing
Wings3BashingLightweight, Reposition
DistalDamageTypeSpecial
Beak4StabbingDevastate, Lightweight
Claws4ChoppingGrab, Lightweight
Fangs4StabbingDevastate, Grab, Lightweight
Foot3BashingLightweight
Hand3BashingLightweight, Grip
Hoofs4BashingLightweight, Reposition
Pincers3StabbingDisarm, Grab, Lightweight
Spike4StabbingDevastate, Lightweight
Talons4C or SDevastate, Disarm, Grab, Lightweight
Teeth2BashingLightweight




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